/////////  first sample


function Create(self)
end

function Update(self)
if self.Frame > 16 then
self.Frame = 16
end


////////  secound alternate sample


function Create(self)
self.timer = Timer();
end

function Update(self)
if self.timer:IsPastSimMS(desiredMS for each frame) == true then
self.timer:Reset();
if self.Frame < 16 then
self.Frame = self.Frame + 1
else
self.Frame = 0
end
end
end

////////  secound alternate sample edited


function Create(self)
self.timer = Timer();
end

function Update(self)
if self.timer:IsPastSimMS(625) == true then
self.timer:Reset();
if self.Frame < 16 then
self.Frame = self.Frame + 1
else
self.Frame = 0
end
end
end

////////////////////////////// add to wolf.ini
ScriptPath = Wolf.rte/Animation.lua ///place before spritefile = contentfile